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June 2, 2022 by Buddy Sola

New Consoles and New Content Now Available For Behind The Frame!

The new adventure is available now for you to get your paint-covered fingers on.   Alongside the game’s release on PS4 and Nintendo Switch, we’ve added a number of new story chapters with new puzzles to solve, canvases to paint and cute baby cats to feed! We’re also running a few cool things for the […]

May 11, 2022 by Buddy Sola

Paint through New Behind the Frame Content on PC, PS4 and Nintendo Switch!

Hey, painters!   For those of you who didn’t catch the Nintendo Indie World showcase, we’ve got brand new story content coming to Behind the Frame on June 2nd, alongside the game’s release on PS4 and Nintendo Switch! Players can purchase    In parallel to the events of Behind the Frame, another adventurous painter seeks […]

April 27, 2022 by Buddy Sola

Diving Deep: Capturing, Editing and Finalizing Your Indie Game Marketing Video

If you take a look at any mainstream AAA release, like the recently released Total War: Warhammer III, you’ll see dozens of videos from trailers to unit profiles to mechanics overviews. While indie games can’t replicate all of those videos without a AAA budget and staff, we can take the hint: videos can be more […]

April 20, 2022 by Akupara Games

How a Twitter Campaign Became a Darkside Detective DLC Case

By Miguel Moran, Social Media Manager When we brought The Darkside Detective to new platforms back in April, we wanted to do something fun and/or weird to announce the launch and get people excited.     So, why not make a playable teaser – except you play it on Twitter?     A lot of […]

April 14, 2022 by Buddy Sola

Play the Darkside Detective Case “One Flew Into the Cuckoo’s Nest” Today!

New Case Welcome to another case for McQueen and Dooley in the quaint little city of Twin Lakes. This time, our intrepid detectives find a note saying they should head to the Twin Lakes Botanical Gardens. What could possibly be in store? Vegetarian werewolves? A mean, green mother from inner space? A space ghost on […]

April 6, 2022 by Buddy Sola

Diving Deep: Outlining, Scripting and Recording Your Indie Game Marketing Video

If you take a look at any mainstream AAA release, like the recently released Total War: Warhammer III, you’ll see dozens of videos from trailers to unit profiles to mechanics overviews. While indie games can’t replicate all of those videos without a AAA budget and staff, we can take the hint: videos can be more […]

March 28, 2022 by Akupara Games

Rain World Joins the Akupara Family!

Rain World, the survival platformer developed by Videocult, is joining the Akupara library! Rain World follows the journey of a little creature called slugcat who gets torn apart from their family in a raging storm. Explore hundreds of rooms in search of food, shelter, and your family while avoiding dangerous creatures and hazards before the […]

March 24, 2022 by Akupara Games

Indie Insights: Marketing on a Shoestring Budget, Part One!

By Alyssa Kollgaard One of the things that indie developers tend to struggle with the most is how to market their games – especially if they don’t have a publisher, a marketing budget, or an expert on their team to lead the charge. Usually this work tends to fall to someone on the team who […]

March 2, 2022 by Buddy Sola

Revealing Zoeti, our Card-based Roguelike Coming in 2023

We’re partnering with Taiwan-based developer Dusklight Games, to announce our upcoming card-based roguelike, Zoeti.   Wishlist Zoeti here: https://store.steampowered.com/app/1434540/Zoeti/   In Zoeti, you’ll need to think about how you play your cards a little differently. Compared to modern card-based roguelikes, based more on the likes of Magic: The Gathering, Yu-Gi-Oh and Hearthstone, Zoeti’s going to […]

February 16, 2022 by Buddy Sola

Diving Deep: An introduction to Video Marketing for Indie Games

If you take a look at any mainstream AAA release, like the recently released Total War: Warhammer III, you’ll see dozens of videos from trailers to unit profiles to mechanics overviews. While indie games can’t replicate all of those videos without a AAA budget and staff, we can take the hint: videos can be more […]

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