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September 3, 2026 by Joseph Shockley

Akupara Game Publisher Sale

The Akupara Publisher sale is now live with up to 90% off of our games! Astrea, Rain World, Cabernet, Mutazione, all the hits are marked down for the next two weeks! Get ‘em while they’re hot!   Celebrate 10 Years of Punk Rock Publishing With Us! https://store.steampowered.com/sale/AkuparaGames10YearAnniversary    Just as a little reminder that we […]

September 1, 2026 by Akupara Games

Akupara Games Monthly Dev Log – August 2026

I can’t believe we are already down to the final 25% of the year? It has gone by so fast but also so slow at times too.    This month we’ve had a ton of stuff happen with a couple game launches, an anniversary stream in just a few days, a crossover collab, and more! […]

August 26, 2026 by Akupara Games

How to Make an Excellent Steam Page

If you’re reading this, you’re probably some level of indie game developer who’s feeling a bit daunted at everything you hear about Steam. Thousands of games per year. Players driven away by unprofessional pages. Expensive assets needed to make it good. Well, I’m Buddy, the Head of Publishing for Akupara Games, and I’ve spent a […]

August 20, 2026 by Joseph Shockley

Celebrating 10 Years of Akupara Games

Next month we are kicking off our 10 year anniversary and we are celebrating with our first annual Akupara Direct, hosted by Alpha Beta Gamer, where we are announcing some news for Rain World, Airframe Ultra, and much more. Throughout our 10th Anniversary celebrations, there will be announcements, our biggest sales yet, a Discord AMA, […]

August 3, 2026 by Akupara Games

Akupara Games Monthly Dev Log – July 2026

Heyo everyone! I hope you have been having a great July! It’s been super hot and smokey over here but thankfully there are plenty of games to play in the AC! You all be safe and be sure to drink tons of water if you are under the heat. Hopefully, it will cool off a […]

July 29, 2026 by Akupara Games

The Variables in Creating and Selling Indie Games

Many indie developers understand how to make a great game, but far fewer grasp how the business behind that game actually works. That knowledge gap can make it difficult to evaluate publishing offers, estimate development costs, or understand why projects might struggle financially even when sales look strong. Having a basic understanding of how publishers […]

July 6, 2026 by Joseph Shockley

Akupara Games Monthly Dev Log – June 2026

Hope you all had a wonderful June! We had Steam Next Fest this month, announced release dates, and so much more. Did you have a favorite demo from Steam Next Fest?    Here are our games in this dev log! Montabi Echo Weaver Kumitantei  Airframe Ultra Akupara Games Montabi | Releasing August 6th Montabi had […]

June 26, 2026 by Xavier Stambaugh

Creator Economy: How to, Why to, Who to

One thing you hear time and time again with developers is that they want their game in front of their oh so favorite creators, Markiplier, Northernlion, Pokimane, etc. The reality of it all though is that there’s about a 1 in quintillion chance that you’re actually going to reach out and receive any confirmation that […]

May 6, 2026 by Akupara Games

From Chaos to Console: Navigating the Game Production Pipeline

Introduction Stop me if you’ve heard this one before: A good idea doesn’t always make for a good game.   The video game industry is built on wild ideas, but an idea alone doesn’t make a playable product. The biggest challenge indie developers face isn’t a lack of creativity; it’s the sheer complexity of the […]

February 17, 2026 by Akupara Games

Publisher Red Flags: What to Look For in Contracts and Negotiations

Signing with a publisher can be a pivotal moment for a developer looking for external support and financing, and even the most experienced industry veterans don’t always know or recognize the telltale signs of a bad partnership. Publishing deals are often positioned as a necessary lifeline: funding, marketing support, platform access, and perceived legitimacy. But […]

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