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June 26, 2026 by Xavier Stambaugh

Creator Economy: How to, Why to, Who to

One thing you hear time and time again with developers is that they want their game in front of their oh so favorite creators, Markiplier, Northernlion, Pokimane, etc. The reality of it all though is that there’s about a 1 in quintillion chance that you’re actually going to reach out and receive any confirmation that […]

June 9, 2026 by Chronos Logan

Meeting Mankibo: The Team Behind Montabi

  Founding Mankibo   “What if I made a company that’s different from my previous company?” To say that Mankibo is a unique indie developer would be an understatement. Their leadership approach is unique. Their business philosophy is unique. Even the game they’re currently developing, Montabi, is unique. So, in a world where things so […]

June 6, 2026 by Akupara Games

Montabi Releasing on August 6th!

Our Creature-Collector Roguelike Deckbuilder, Montabi, is releasing on August 6th! If you were watching the Southeast Asian Game Showcase for Summer Game Fest then, you may have seen our new trailer featuring the release date of August 6th! Only two months away.   Montabi is a Creature-Collector Roguelike Deckbuilder, where you tame, collect, and fight […]

June 1, 2026 by Joseph Shockley

Akupara Games Reveals the 3D Fantasy Shoot ‘Em Up Bracer

We’ve teamed up with Curious Fate again to publish Bracer, a 3D Fantasy Shoot ‘Em Up! https://youtu.be/_QeiFwQa3R0   The world has fallen into chaos as a twisted Necromancer fueled by a cursed bracer and a bloodlust for destruction. Blast enemies, dodge projectiles, unlock upgrades, and customize your hero with unique weapons, skills, and skins.   […]

May 29, 2026 by Joseph Shockley

Akupara Games Monthly Dev Log – May 2026

May has come and gone and we have remained very busy. With new dev logs showing off behind the scenes to different games to new OST releases to surprising announcements there is so much to talk about.   Here are the games in this dev log! Kumitantei The Immortal John Triptych Montabi Echo Weaver Future […]

May 27, 2026 by Akupara Games

Rain World in the Classroom

Few problems are as big and complex to tackle as climate change, but for the students at the University of Chicago’s “Serious Play: Video Games and Global Politics,” it’s a challenge they’re meeting head on. There are many ecosystems in the world on land and in the oceans where even the smallest change will disrupt […]

May 6, 2026 by Joseph Shockley

From Chaos to Console: Navigating the Game Production Pipeline

Introduction Stop me if you’ve heard this one before: A good idea doesn’t always make for a good game.   The video game industry is built on wild ideas, but an idea alone doesn’t make a playable product. The biggest challenge indie developers face isn’t a lack of creativity; it’s the sheer complexity of the […]

May 1, 2026 by Joseph Shockley

Akupara Games Monthly Dev Log – April 2026

Hello dev log readers! I’m Riv Otter, Community Manager for Akupara Games and we are back with our regularly scheduled dev log! Now, April holds a special place in my heart for being my birthday month, but it’s also been pretty busy at Akupara Games, too! We released a game, participated in some showcases, and […]

April 23, 2026 by Joseph Shockley

Kumitantei First Episode Out Now!

Class starts now! The first episode of Kumitantei: Old-School Slaughter is out now! Join Himari as she and other absolute students are trapped in a zero-sum game! To escape you must get away with murder or be the last one standing. Who do you trust? Who **CAN** you trust? Do you have what it takes […]

April 2, 2026 by Akupara Games

Akupara Games Monthly Dev Log – March 2026

March has been a very busy month for us! From an art month with thousands of art pieces drawn for it to announcing a release date to a pair of playtests, there is a lot to talk about. A little bit for everyone.   Here are the games in this dev log! Kumitantei Darkside Detective: […]

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