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July 1, 2020 by Akupara Games

Expert Advice: Lessons Learned from Localizing Relic Hunters Zero: Remix

From a game jam in 2015 to a premium title on the Nintendo Switch, Relic Hunters Zero has gone through quite a journey! One of the most impactful changes made to the game over its lifetime has been the efforts to localize the game for its 1.5 million players worldwide. As a game driven to […]

June 10, 2020 by Akupara Games

Black Devs in Indie Gaming

Today, we’d like to highlight black developers and black owned indie game studios in an effort to help the cause of representation within the games industry.     Notion Games LLC Notion Games is the vision of Andrew Augustin, a Forbes 30 under 30 dev from Texas. His game, Super Ubie Island, brings a cartoonish […]

April 22, 2020 by Akupara Games

Upcoming Digital Events for Indies!

  This is a living article and will be updated as more opportunities are announced, information on listed events is made available, and timelines are defined. We also encourage you to sign up for our events calendar, Indie Calendar Buddy, which tracks opportunities worldwide and year-round. We hope you find these helpful resources. Digital Events […]

March 17, 2020 by Akupara Games

Indie Insights: A Guide to Working Remotely (Especially in Games)

Akupara Games is a fully remote video game developer and publisher operating mainly out of Los Angeles, California. My name is Alyssa Kollgaard and I am Akupara’s main producer across all of our development, marketing and publishing efforts. We have been successfully shipping products for over three years across a multitude of genres, engines (Unity, […]

March 4, 2020 by Akupara Games

Expert Advice: How to Demo Your Game at Conventions

In what feels like a truly spectacular whirlwind, Akupara Games announced its attendance to the Indie Megabooth at PAX East 2020 on February 11th. For several weeks before and since, we’ve been consumed by it. What are we presenting? How many machines? Where are we going to find the hardware? What kind of configuration are […]

January 8, 2020 by Akupara Games

Indie Insights: What Kind of User Experience Is Right For You?

While this blog and our company’s outreach tends to focus on our publishing efforts, we’ve also spent plenty of time and energy into developing projects of our own! While we won’t be making any announcements regarding those developments here, we do want to declassify some of our best methods and insights for the team to […]

July 17, 2019 by Akupara Games

Indie Insights: Why Steam Wishlists Are Important

  So you and your team have been developing your game for months – maybe even years – and you’ve got your store page up on Steam. You’re all set until it’s time to launch, right?    Those of you who are nodding their heads “yes” to that question, then this article is for you. […]

July 3, 2019 by Akupara Games

Indie Insights: Variety is the Spice of Twitter

How to optimize Twitter for indie game marketing   Say for the sake of argument, you’re an indie game company about to crack into the next phase of your development pipeline. You’ve been hitting milestones dead center, you’re on your beta, you’re planning your tour of the big conventions and everything in between. Now, maybe […]

June 19, 2019 by Akupara Games

Publishing 103 – What Publishers Look for in Games

Publishing 101 | Publishing 102 | Publishing 103 | Publishing 104   This is David Logan, CEO of Akupara Games, and I’m back with the final part of my game publishing trilogy! For those of you who have stumbled across this series for the first time, let me direct you to the original article that […]

June 5, 2019 by Akupara Games

Convention Tips – For Industry

With E3 right around the corner, we wanted to pass on some sage advice! Last year our very own Yoonsang David Yu wrote some tips for general attendees. This year we decided to write some tips for industry professionals heading to E3, or any other convention!     Be Positive E3 is magical and it […]

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