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March 17, 2020 by Akupara Games

Indie Insights: A Guide to Working Remotely (Especially in Games)

Akupara Games is a fully remote video game developer and publisher operating mainly out of Los Angeles, California. My name is Alyssa Kollgaard and I am Akupara’s main producer across all of our development, marketing and publishing efforts. We have been successfully shipping products for over three years across a multitude of genres, engines (Unity, […]

March 4, 2020 by Akupara Games

Expert Advice: How to Demo Your Game at Conventions

In what feels like a truly spectacular whirlwind, Akupara Games announced its attendance to the Indie Megabooth at PAX East 2020 on February 11th. For several weeks before and since, we’ve been consumed by it. What are we presenting? How many machines? Where are we going to find the hardware? What kind of configuration are […]

February 25, 2020 by Akupara Games

Inside the Relic Hunters Zero: Remix Soundtrack

In our grand tradition of featuring games industry experts on the Akupara Blog, today’s entry is brought to you by Cat Arthur! Akupara and Rogue Snail approached me in 2019 to give Relic Hunters Zero a fresh new soundtrack to go along with all their updates in Relic Hunters Zero Remix and I immediately said […]

February 19, 2020 by Akupara Games

A Streamer’s Guide to Gone Viral

Gone Viral features brutal combat, wacky mutations and devastating items throughout its brawler roguelite gameplay, but the team at Skullbot Games also crafts features specifically for streamers who want to show off to the fans! In today’s blog, you’ll receive a rundown on all the different goodies you can look forward to when you start […]

February 11, 2020 by Akupara Games

Announcing Relic Hunters Zero: Remix!

Two months ago, we announced that Akupara Games would be taking the reins on Relic Hunters Zero and promised hunters all across the globe an update to the fan favorite title. Today, we’re making good on that promise! Announcing Relic Hunters Zero: Remix, an all-inclusive update for PC players and the first Relic Hunters experience […]

February 14, 2020 by Akupara Games

Experience Etherborn’s Soundtrack Today!

The Etherborn Original Soundtrack by Gabriel Garrido García and Altered Matter went live today across your favorite music apps. Recorded live in Barcelona, Spain, the flowing melodies of a string quartet, bassoon, clarinet and soprano vocalist create the perfect soundscape for the otherworldly puzzle game. Not just the complete original score, but a number of […]

January 29, 2020 by Akupara Games

The Akupara Lunar New Year Holiday Party!

  With the announcement of our 2020 slate of games under our belt, as well as new content for Mutazione freshly released, the team at Akupara Games took the opportunity to get together a little bit later than usual for our 2020 Holiday Party! Just in time for the Lunar New Year (and a certain […]

January 21, 2020 by Akupara Games

Mutazione: the Garden Mode Update!

Salutations, fellow mutants! The MUTAZIONE Garden Mode update goes live today, bringing new content, new seeds, new songs, and new features for you all to dig into.    Garden Mode is a new game mode separate from Story Mode that gives players the opportunity to experiment, customize, and otherwise express themselves in a standalone garden […]

January 17, 2020 by Akupara Games

The Akupara Library expands with Etherborn!

Etherborn, the mind-bending puzzle platformer released last year on PC, Switch, Playstation 4, and Xbox One, is joining the Akupara Games catalogue of titles, immediately!      Etherborn is an elegant leap in the gravity-puzzle genre; an environmental puzzle platformer built on exploring and understanding gravity-shifting structures. You are a voiceless being that has just […]

January 8, 2020 by Akupara Games

Indie Insights: What Kind of User Experience Is Right For You?

While this blog and our company’s outreach tends to focus on our publishing efforts, we’ve also spent plenty of time and energy into developing projects of our own! While we won’t be making any announcements regarding those developments here, we do want to declassify some of our best methods and insights for the team to […]

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